Constants
Like
a variable, a constant is a data storage location used by our
program. Unlike a variable, the value stored in a constant can't be
changed during program execution. C has two types of constants, each
with its own specific uses.
The
constants in C are illustrated in figure below:
Integer
Constants are
sequences of digits. There are three types of integers namely decimal
,octal and hexadecimal .
The
largest integer value that can be stored is machine-dependent. It is
32767 on 16 bit machine and 2,147,483,647 on 32-bit machine. But it
is also possible to store larger integer constants on these machines
by appending qualifiers such as U,L and UL to the constants.
e.g.
56789U
or 56789u for unsigned integer
987612347UL
or 987612347ul for unsigned long integer.
9876543L
or 9876543l for long integer.
Real
Constants are the
numbers with fractional parts and optional leading + or – symbol.
e.g.
0.9876 , -9.786 +98.765 etc which are in decimal notation.
0.65e4
, 1.5e+5 -1.2E-1 etc. in scientific notations.
Single
Character constants
contains a single character enclosed within a pair of single quote
marks. Example: ‘c’ ‘%’ ‘&’
‘7’ etc.
A
String Constant is
a sequence of characters enclosed in double quotes. The characters
may be letters, numbers special characters and blank space.
Example:
“Well come”
“a”
“890”
“*&^%$”
etc.
In
addition C supports some special backslash character constants that
are used in output functions.
For
example: ‘\n’ for newline, ‘\t’ for tab, ‘\b’ for back
space, ‘\”’ for double quote ‘\\’ for \ and so on.
A
small program to illustrate the constants in c .
/*
this program illustrates the constants used in C */
#include<stdio.h>
main()
{
printf(“\nIntegers
: ”);
printf(“%d,
%d , %d”,32767,32767+1,32767+10);
printf(“\nLong
integers: ”);
printf(“%ld,
%ld, %ld “, 32767,32767+1,32767+10);
printf(“\nUnsigned
integers: ”);
printf(“%u,%u,%u”,
32767,32767+1,32767+10);
printf(“\nReal
constants:”);
printf(“%f,
%f, %f”,3.4,9.9e3,-1.2e-6);
printf(“\nCharacter
:%c “,’A’);
printf(“\nA
string :%s “, “C programming”);
return
0;
}
output
is
Integers
: 32767, -32768 , -32759
Long
integers : 32767, 32768, 32777
Unsigned
integers : 32767, 32768, 32777
Real
constants: 3.400000, 9100.000000, -0.000001
Character
: A
A
String : C programming
All
the types of above constants can be classified in to two main
categories.
1.
Literal Constants 2. Symbolic Constants.
Literal
Constants
A
literal constant is a value that is typed directly into the source
code wherever it is needed. Here are two examples:
int
count = 20;
float
tax_rate = 0.28;
The
20 and the 0.28 are literal constants. The preceding statements store
these values in the variables count and tax_rate. Note that one of
these constants contains a decimal point, whereas the other does not.
The presence or absence of the decimal point distinguishes
floating-point constants from integer constants.
A
literal constant written with a decimal point is a floating-point
constant and is represented by the C compiler as a double-precision
number. Floating-point constants can be written in standard decimal
notation, as shown in these examples:
123.456
0.019
100.
Note
that the third constant, 100., is written with a decimal point even
though it's an integer (that is, it has no fractional part). The
decimal point causes the C compiler to treat the constant as a
double-precision value. Without the decimal point, it is treated as
an integer constant.
Floating-point
constants also can be written in scientific notation. In C,
scientific notation is written as a decimal number followed
immediately by an E or e and the exponent:
1.23E2
is 1.23 times 10 to the 2nd power, or 123
4.08e6
4.08 times 10 to the 6th power, or 4,080,000
0.85e-4
0.85 times 10 to the -4th power, or 0.000085
A
constant written without a decimal point is represented by the
compiler as an integer number. Integer constants can be written in
three different notations:
A
constant starting with any digit other than 0 is interpreted as a
decimal integer (that is, the standard base-10 number system).
Decimal constants can contain the digits 0 through 9 and a leading
minus or plus sign. (Without a leading minus or plus, a constant is
assumed to be positive.)
e.g.
123
-670
8965
etc.
A
constant starting with the digit 0 is interpreted as an octal integer
(the base-8 number system). Octal constants can contain the digits 0
through 7 and a leading minus or plus sign.
e.g.
065 034 etc.
A
constant starting with 0x or 0X is interpreted as a hexadecimal
constant (the base-16 number system). Hexadecimal constants can
contain the digits 0 through 9, the letters A through F, and a
leading minus or plus sign.
e.g.
0x9F 0X7C 0xAB etc.
Symbolic
Constants
A
symbolic constant is a constant that is represented by a name
(symbol) in our program. Like a literal constant, a symbolic constant
can't change. Whenever we need the constant's value in our program,
we use its name as we would use a variable name. The actual value of
the symbolic constant needs to be entered only once, when it is first
defined.
Symbolic
constants have two significant advantages over literal constants, as
the following example shows. Suppose that we're writing a program
that performs a variety of geometrical calculations. The program
frequently needs the value ,, (3.14159) for its calculations.For
example, to calculate the circumference and area of a circle with a
known radius, we could write
circumference
= 3.14159 * (2 * radius);
area
= 3.14159 * (radius)*(radius);
If,
however, we define a symbolic constant with the name PI and the value
3.14, we could write
circumference
= PI * (2 * radius);
area
= PI * (radius)*(radius);
The
resulting code is clearer. Rather than puzzling over what the value
3.14 is for, we can see immediately that the constant PI is being
used.
The
second advantage of symbolic constants becomes apparent when we need
to change a constant. Continuing with the preceding example, we might
decide that for greater accuracy our program needs to use a value of
PI with more decimal places: 3.14159 rather than 3.14. If we had used
literal constants for PI, we would have to go through our source code
and change each occurrence of the value from 3.14 to 3.14159. With a
symbolic constant, we need to make a change only in the place where
the constant is defined.
C
has two methods for defining a symbolic constant: the #define
directive and the const keyword. The #define directive is one of C's
preprocessor directives which is used as follows:
#define
CONSTNAME literal
This
creates a constant named CONSTNAME with the value of literal. literal
represents a literal constant(i.e.value for constant). CONSTNAME
follows the same rules described for variable names. By convention,
the names of symbolic constants are uppercase. This makes them easy
to distinguish from variable names, which by convention are
lowercase. For the previous example, the required #define directive
would be
#define
PI 3.14159
Note
that #define lines don't end with a semicolon (;). #defines can be
placed anywhere in our source code, but they are in effect only for
the portions of the source code that follow the #define directive.
Most commonly, programmers group all #defines together, near the
beginning of the file and before the start of main().
How
a #define Works
The
precise action of the #define directive is to instruct the compiler
as follows: "In the source code, replace CONSTNAME with
literal." Note that #define doesn't replace instances of its
target that occur as parts of longer names, within double quotes, or
as part of a program comment. For example, in the following code, the
instances of PI in the second and third lines would not get changed:
#define
PI 3.14159
/*
You have defined a constant for PI. */
#define
PIPETTE 100
Defining
Constants with the const Keyword
The
second way to define a symbolic constant is with the const keyword.
const is
a modifier that can be applied to any variable declaration. A
variable declared to be const
can't be modified during program execution-only initialized at the
time of declaration. Here are some examples:
const
int count = 100;
const
float pi = 3.14159;
const
long debt = 12000000, float tax_rate = 0.21;
const
affects all variables
on the declaration line. In the last line, debt and tax_rate are
symbolic constants. If our program tries to modify a const variable,
the compiler generates an error message, as shown here:
const
int count = 100;
count
= 200; /* Does not compile! Cannot reassign or alter */
/*
the value of a constant. */
Now
look at this small program that demonstrates the use of variables and
constants.
1:
/* Demonstrates variables and constants */
2:
#include <stdio.h>
3:
4:
/* Define a constant to convert from pounds to grams */
5:
#define GRAMS_PER_POUND 454
6:
7:
/* Define a constant for the start of the next century */
8:
const int NEXT_CENTURY = 2000;
9:
10:
/* Declare the needed variables */
11:
long weight_in_grams, weight_in_pounds;
12
int year_of_birth, age_in_2000;
13:
14:
main()
15:
{
16:
/* Input data from user */
17:
18:
printf("Enter your weight in pounds: ");
19:
scanf("%d", &weight_in_pounds);
20:
printf("Enter your year of birth: ");
21:
scanf("%d", &year_of_birth);
22:
23:
/* Perform conversions */
24:
25:
weight_in_grams = weight_in_pounds * GRAMS_PER_POUND;
26:
age_in_2000 = NEXT_CENTURY - year_of_birth;
27:
28:
/* Display results on the screen */
29:
30:
printf("\nYour weight in grams = %ld",
weight_in_grams);
31:
printf("\nIn 2000 you will be %d years old\n",
age_in_2000);
32:
33:
return 0;
34:
}
Enter
your weight in pounds: 175
Enter
your year of birth: 1960
Your
weight in grams = 79450
In
2000 you will be 40 years old
ANALYSIS:
This program declares the two types of symbolic constants in lines 5
and 8. In line 5, a constant is used to make the value 454 more
understandable. Because it uses GRAMS_PER_POUND, line 25 is easy to
understand. Lines 11 and 12 declare the variables used in the
program. Notice the use of descriptive names such as weight_in_grams.
We can tell what this variable is used for. Lines 18 and 20 the
printf() print prompts on-screen. To allow the user to respond to
the prompts, lines 19 and 21 use another library function, scanf()
which gets input information. Lines 25 and 26 calculate the user's
weight in grams and his or her age in the year 2000. To finish the
program, lines 30 and 31 display the results for the user.
NOTE:
DON'T try to assign a value to a constant after it has already been
initialized.
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